Media Ltd again develops and publishes multi-platform computer games. Again, turnover for the year is £30m, but this time the total costs are £40m (loss of £10m therefore arises). Core production expenditure totals £5m (it is assumed that this is all UK expenditure). For the purposes of this example, it is assumed the accounting loss is equal to the taxable profit as calculated for tax purposes and in line with the new creative sector legislation.
| |
£m |
£m |
|
Total income |
|
30.0 |
|
Total expenditure |
|
(40.0) |
|
Pre tax loss |
|
(10.0) |
|
Core expenditure |
5.0 |
|
|
Additional deduction * |
|
(3.2) |
|
Taxable loss |
|
(13.2) |
In this case, core expenditure is £5m. Therefore, the core expenditure is restricted to 80% (£4m) and the additional deduction is calculated at 80% of this (£3.2m)
By claiming creative sector tax relief, the company has increased its trading loss by £3.2m. The company can either use this loss in the normal manner, for example via current year group relief or carrying this forward to use in the future. It is worth noting that when carrying this loss forward, it may be possible to treat the element of the relief that is not attributable to video games relief as a current year loss in later periods.
Alternatively, the company could opt to claim tax credits; this is based on the core expenditure (as restricted to the lower of either UK expenditure or 80% of total expenditure). In this example, this would result in a payment to the company of £1m (being £5m total expenditure at 80% i.e. £4m, with the credit being 25% of this). However, any loss surrendered cannot then be carried forward for future offset.